Scaffold-GS rendering results on various types of scenes.
Challenging cases including texture-less area, insufficient observations, fine-scale details, view-dependent light effects and multi-scale observations are reasonably handeled.
Scaffold-GS is more robust to view-dependent effects (e.g. reflection, shadowing); and alleviates the artifacts (e.g. floaters, structure error) caused by redundant 3D Gaussians.
Analysis on anchor features. The clustered anchor features exhibit clues of scene contents, showing that our approach improves the interpretability of 3D-GS model, and has the potential to be scaledup on much larger scenes exploiting reusable features.
More findings can be found in our paper.
@article{scaffoldgs,
author = {Lu, Tao, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, and Bo Dai.},
title = {Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering},
journal = {Conference on Computer Vision and Pattern Recognition (CVPR)},
year = {2024},
}