Scaffold-GS rendering results on various types of scenes.
Challenging cases including texture-less area, insufficient observations, fine-scale details, view-dependent light effects and multi-scale observations are reasonably handeled.
Scaffold-GS is more robust to view-dependent effects (e.g. reflection, shadowing); and alleviates the artifacts (e.g. floaters, structure error) caused by redundant 3D Gaussians.
Analysis on anchor features. The clustered anchor features exhibit clues of scene contents, showing that our approach improves the interpretability of 3D-GS model, and has the potential to be scaledup on much larger scenes exploiting reusable features.
More findings can be found in our paper.
@inproceedings{scaffoldgs,
title={Scaffold-gs: Structured 3d gaussians for view-adaptive rendering},
author={Lu, Tao and Yu, Mulin and Xu, Linning and Xiangli, Yuanbo and Wang, Limin and Lin, Dahua and Dai, Bo},
booktitle={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
pages={20654--20664},
year={2024}
}