Framework. Our dual-branch framework comprises
a GS-branch dedicated to rendering and an SDF-branch focusing on learning neural
surfaces. Our design effectively preserves the superiority of rendering with Gaussian
primitives in terms of efficiency and fidelity, and also more accurately approximates
scene surfaces from an SDF field adapted from NeuS. Concretely, (1) we
leverage the efficiency and flexibility advantages of the GS-branch, to render depth
maps and guide the ray sampling process of the SDF-branch. For each depth position,
we query the SDF-branch to obtain its absolute SDF value |s|, and uniformly sample
points within 2k|s| (e.g. k = 4). (2) The predicted SDF values from the SDF-branch are
in turn used to guide the density control of the GS-branch to grow Gaussian primitives
in near-surface regions and prune the ones that are far-away. (3) We further enforce
mutual geometry consistency by comparing the depth and normal maps from each
branch to encourage more coherent physical alignment between Gaussian primitives
and surfaces.